An open source
project to integrate python scripting in maya. download.
SctiptedSequencer.
A plug-in for XSI to use OpenGL from scripting, handy
to debug transformations in a visual way.
Article and download here.
Sketch
tool for XSI.
A tool to
pose the character with strokes (Disney like).
Article and video here.
Prototyping
a simple feather simulator.
Article about feathers in 3d, here.
XSI as a compiler!
Article about programming rigs.
SlerpNode.
A node for Maya to perform a slerp (spherical linear
interpolation) between two objects, useful to solve
the forearm twist deformation.
Intersection
Constrain for XSI.
Info and download here.
A
foot rig with animatable pivot.
Info and download here.
Timeline
for XSI 4.2.
A timeline relized in c++ taking advantage of OpenGL
for drawing the user interface, it was designed to replace
XSI's timeline, which in version 4.2 didn't show keyframes.
Layer
content manager for lightwave (Layout).
It implements layering concept in laightwave layout.
A
character control panel done in maya.
On the option panel there are some controls for ik\fk
switching, if the user is on a frame with fk enabled the
appropriate controls are shown automatically.
A
weight mapping tool for maya to simulate lightwave way
of work and help the final user in making maps.
A
group manager to organize every entity maya supports (point,
objects, particles...) in selection lists.