Development page :


An open source project to integrate python scripting in maya.
download.

SctiptedSequencer.
A plug-in for XSI to use OpenGL from scripting, handy to debug transformations in a visual way.
Article and download here.


Sketch tool for XSI.
A tool to pose the character with strokes (Disney like).
Article and video here.


Prototyping a simple feather simulator.
Article about feathers in 3d, here.

XSI as a compiler!
Article about programming rigs.

SlerpNode.
A node for Maya to perform a slerp (spherical linear interpolation) between two objects, useful to solve the forearm twist deformation.

Intersection Constrain for XSI.
Info and download here.

A foot rig with animatable pivot.
Info and download here.


Timeline for XSI 4.2.
A timeline relized in c++ taking advantage of OpenGL for drawing the user interface, it was designed to replace XSI's timeline, which in version 4.2 didn't show keyframes.

Info and download here.

Layer content manager for lightwave (Layout).
It implements layering concept in laightwave layout.


A character control panel done in maya.
On the option panel there are some controls for ik\fk switching, if the user is on a frame with fk enabled the appropriate controls are shown automatically.


A weight mapping tool for maya to simulate lightwave way of work and help the final user in making maps.

A group manager to organize every entity maya supports (point, objects, particles...) in selection lists.